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Wednesday, July 22, 2015

New Campaign: LANZ Session 0

Getting ready to start a new D&D campaign on Saturdays with a group of friends who live nearby.  Before anyone asks, we play 3.0/3.5e.  I tend to call it 3.25, because there are some things we like to keep from 3.0, but then the bulk of it is 3.5(such as the boots of striding and springing that double base land speed(BLS) and add 10 to jump checks, whereas in 3.5 they only add 10 to BLS and increase jump checks by 5, but the cost is higher.  We've made them greater and lesser boots of striding and springing.)  We'll be playing this campaign approximately every other week so I'm hoping to type a blog for the sessions, that is if anyone's interested, though I may do so even if no one is interested.

I'm creating a duskblade fey'ri with a major titan bloodline trait and two levels of fighter.  Haven't decided much else yet about the character, but the DM(Dungeon Master) is allowing Level Adjustment (LA) buyback from Unearthed Arcana.  The same is true with the bloodline traits.  If we want character flaws or traits, those are being allowed as well, but, mostly, not for me on those.  I'll take the loss of a few(max 3) HD, skill points and save bonus increases in exchange for a boost every so many levels to every level.

I've decided to go with the fire resist and plus two to saves against poison and electricity, but yet to choose the fourth demonic ability.  I thought about the damage reduction.  Being a duskblade, I decided to make her more of a tank, but I don't want to up the LA to 3 instead of 2.  Not sure if it's worth the headache...

Anyway, one of the others in the group is going to be a monk/divine caster(he has yet to make up his mind on which divine caster...last time he was debating between cleric or druid to qualify for the sacred fist prestige class.)  The second one is playing the arcane artificer(last campaign he played the psionic version.)  The final current known PC(player character) is still trying to decide what he wants to play because mostly everything is covered.  There are gaps, but most of them will easily be covered by other abilities the characters will have based on the builds.  I'm not certain on any of the other races, but that's part of the fun.

This campaign will definitely be dealing with multiple planes and planar travel and creatures are going to be commonplace.  We'll be working on characters again this Saturday, but there's a possibility that we may actually start play since once we know what we're playing the rest is pretty easy.

Any suggestions from other D&Ders as to what I should have for my fourth demonic ability?  Leave it in a comment, but my fey'ri is based off the ones from Races of Faerun.

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